One tool, more than one sport
The software never asks what you play. It has an action editor, and whatever you put in it becomes the buttons you tag the game with. Duels, set pieces, rebounds, seven-metre throws - they are called whatever you call them.
You build the action set
No ready-made set ships for each sport. You create one in the action editor and save it under a name - from then on it belongs to you, not to the software.
Actions, letters, colours
Add an action in the editor, give it a colour and the letter that creates it. Actions can be chained, so one keypress opens a follow-up pair.
Subactions and notes
Each action takes subactions - the detail you can later filter on and rewrite in bulk.
Categories, teams, rosters
The list of categories and teams and the roster with its units belong to the set, not to a single game.
One set for the club
Upload a saved set to the library on the server and every phone and tablet in your organisation picks it up.
Coming across from the original Hockey Analysis program you do not start from nothing: its action set and subactions are taken over if they are found on the computer.
What works whatever the sport is
- Video from a file, from an address or from a live feed - frame-by-frame, slow motion, magnifier
- Up to three synchronised cameras per mark
- Drawing over the picture: arrows, arcs, zones, text, detail inset, title card
- Playlists and clip export through ffmpeg, drawings burned in
- Filters, bulk find and replace, fifteen optional columns in the mark table
- Tagging from an Android phone or tablet; the finished game is pulled down to the computer with its video
- Screenshots and a presentation view on a second monitor
Where the software is still hockey
Better said out loud here than discovered by somebody who bought it for handball.
The summary reads action names
Shots, goals and chances are recognised by what the action is called, in Czech and in English. Faceoffs, penalties and goaltender saves are named the hockey way - in another sport the summary only fills in what matches. Counts of every action and player involvement are always computed.
The rink diagrams are rinks
Full rink, half and zone, the ones the software draws itself, are hockey. For another sport you load your own image as the drawing background.
Shifts and time on ice
Line, forward and defence changes and the time-on-ice calculation are built around hockey.
Live tagging counts periods
The Online panel works in periods and in skaters on the ice.
What an action set can look like
Examples, not presets - you name the actions yourself.
Football
Basketball
Handball
Hockey has a page of its own
Faceoffs, special teams, shifts and time on ice are written up separately - including when the figure is exact and when it is only an estimate.
Hockey video analysis →